08 December 2009

XNA game

I hooked up the existing code to generate the computer's move and make it.

There are still no delays yet, so after your turn the dice get rolled and the move is made instantly, then the dice are rolled again instantly and it's your turn. I need to think of a way to introduce a delay, possibly even an animation to move the pieces smoothly and give the human player a chance to appreciate what is happening.

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